The disorder by video games will be considered a mental illness by the World Health Organisation (WHO) from the next edition of the International Classification of Mental (CIE-11) that will publish in 2018. They will have happened 28 years from the last edition of the CIE.
It seems obvious an update after the big technological revolution lived from those remote years 90 in which the most popular game consoles were the Nintendo NES or the Sony Mega Drive. They would suspect in those years to where could arrive the industry of the video games?
>> Article related: Addiction to Clash Royale: a game that sticks.
The addiction to the video games already analysed in Psicopico.com does some months putting like example the afamado game for smartphones Clash Royale and now seems that the WHO will give him greater validity to this analysis. It remains for knowing inside which epigraph of the CIE-11 will include it.
The addictions can produce by behaviours very diverse considering a pathological disorder when they affect of considerable way to the relations and life of the person affected. Besides, this type of behaviour can derive in other mental disorders related like the anxiety or disorders of the state of the spirit.
However, it does not have to cundir the panic and yes has to to know differentiate between what is a behaviour problem and what is a pathological behaviour not to fall in the stigmatisation or the prejudice. In fact, play to video games can be even positive to improve appearances like the creativity or the taking of decisions.
Has to understand that it exists a problem with the video games of pathological type when it exists a pattern of behaviour of continuous and consistent game and that unchains behaviours desadaptativos bass that affect to the normal operation, as they could be these:
Regarding the Manual of Diagnostic and Statistical of Mental Disorders (DSM-V), that is the most widespread manual and used by psychiatrists and psychologists, in his update of 2013 no concrete this type of disorder like specific of the video games. In spite of having some speculation on his insertion like such, for the moment the scientific evidences do not seem to be of the all clear regarding the development of a real disorder. What yes comes reflected in this manual is the pathological game (ludopatía) from 1980, with some criteria similar diagnostics but without doing reference to the cases of video games but to cases more related with the bets. In any case, the CIE-11 will give the first step for the diagnostic of mental illnesses like disorder by video games.
>> Article related: How they stick the games of mobile?
We expect that it was not necessary to diagnose too many cases and the games follow serving for what were created in his moment: the entertainment and the leisure. This yes, do not know if this type of decisions will be of the like of the giant industry of the video game that in some cases creates authentic machines of neuromarketing that attain to stick to more than one throwing of psychology and social influence, variables and factors that explain so much the the article of Clash Royale already quoted as in this another on How stick the games of mobile?